Martha Megarry

I am a software engineer, artist and musician. I have been coding for over a decade now and have a passion for learning new things, the open web and trying to be more sustainable and ethical with my computing. A third grader once described me as "more hilarious than a banana in the sky" and I love bugs (except in my code).

Current Work:

Currently I am the lead developer of the Custom Application Development team in the Office of Information Technology at the University of Minnesota. I started as a senior dev in March 2022 and was promoted to lead in July 2023

Highlights of Past Work:

Talks

Transistors All the Way Down (2025)

At Code People (which is a monthly talk series primarily by/for IT employees of the University of Minnesota) I gave a book report about the book How Computers Really Work by Matthew Justice and shared some of what I have been learning reading it and what I thought the books stregths and weaknesses were.

Help I've Fallen and I Can't Get Up (2018)

Movement in VR when not at roomscale is tricky and can often cause motion sickness in players. In this talk at MinneWebCon 2018 my brother Henry Megarry and I went through our experiments with different input techniques for the HTC Vive in our quest to solve this problem. We talked about our successes and failures of using virtual ski poles to fly, using a Dance Dance Revolution mat as a controller and more. At the end of the talk we had people try out our creations!

Git Version Control for Game Developers (2017)

At Glitch Connect 2017 I gave a talk and hands-on workshop about git version control for game developers. The talk gave an overview of basic git concepts and how to execute git commands on the command line. The workshop allowed participants to try out the commands by setting up repositories on their laptops and then sharing them with their neighbors using a flashdrive as a remote repository. The talk was one of the highest rated talks at Glitch Con according to anonymous feedback forms.